This is a quick blog post to update everyone on the current state and future directions of SkySplat. Since the BlenderCon tutorial there has been a ton of activity and interest in the project. We’ve been getting great bug reports, feature requests, and even a tutorial from a popular Blender youtuber. On the development side, I’m looking ahead to version 0.5 with some exciting features like multi-camera support and smarter frame selection. Read on for the details!
We’re excited to announce the launch of SkySplat, an open-source initiative dedicated to making 3D Gaussian Splatting (3DGS) technology accessible to artists, researchers, and developers worldwide.
This comprehensive walkthrough will guide you through the complete process of creating 3D Gaussian Splats from drone footage using SkySplat in Blender.