A detailed, end-to-end reference map of the 3D Gaussian Splatting training pipeline — annotated for what could run natively inside Blender’s geometry nodes versus what stays an irreducible custom kernel.
This is a quick blog post to update everyone on the current state and future directions of SkySplat. Since the BlenderCon tutorial there has been a ton of activity and interest in the project. We’ve been getting great bug reports, feature requests, and even a tutorial from a popular Blender youtuber. On the development side, I’m looking ahead to version 0.5 with some exciting features like multi-camera support and smarter frame selection. Read on for the details!
We’re excited to announce the launch of SkySplat, an open-source initiative dedicated to making 3D Gaussian Splatting (3DGS) technology accessible to artists, researchers, and developers worldwide.